Basic and advanced rigging techniques for 3D models using Autodesk Maya. Students explore character rigging, vertex weighting, control setup, IK/FK switching, on-screen control setup and advanced blend shape techniques. Also introduced will be MEL scripting, creating and using expressions, creating channels and setting up functionality with set driven keys.
- Lecture hours/semester: 48-54
- TBA hours/semester: 32-36
- Homework hours/semester: 64-72
Textbook: View textbook in Bookstore
Instructor:
David Gustlin, gustlind@smccd.edu
Section Information as of Tuesday, May 7 2024 - 01:20:32 pm
Course status: Open
InstructorSection | Meeting Date | Meeting Time | Days | Building | Room | Section | Section Description |
---|---|---|---|---|---|---|---|
LA - Lecture and/or Discussion
Instructor:
David Gustlin
Meeting Date: 08/15-12/12 Meeting Time: 6:10pm-9:00pm Days: Th Building: 22 Room: 0134 |
08/15-12/12 | 6:10pm-9:00pm | Th | 22 | 0134 | LA | Lecture and/or Discussion |
LA - Lecture and/or Discussion
Instructor:
David Gustlin
Meeting Date: 08/15-12/12 Meeting Time: 6:10pm-9:00pm Days: Th Building: 22 Room: 0134 |
08/15-12/12 | 6:10pm-9:00pm | Th | 22 | 0134 | LA | Lecture and/or Discussion |
Critical Dates for this Course | Date |
---|---|
Last day to add class | August 27, 2024 |
Last day to drop with a refund | August 27, 2024 |
Last day to drop without a "W" | September 2, 2024 |
Last day to drop with a "W" | November 13, 2024 |
Last day to change to Pass/No Pass Grading Option | December 12, 2024 |