This course is offered online and it is recommended you complete a short self-assessment to ensure readiness before taking an online course.
Introduction to the essentials of game design using industry-standard game engine, spreadsheets, presentation slides, photo editing, 3D modeling, and reference art to convey game design ideas and specifications. Practical application of skills learned to develop games.
- Lecture hours/semester: 48-54
- TBA hours/semester: 32-36
- Homework hours/semester: 64-72
Textbook: View textbook in Bookstore
Instructor:
Randall Angle, angler@smccd.edu
Section Information as of Monday, December 16 2024 - 02:13:07 pm
Course status: Open
InstructorSection | Meeting Date | Meeting Time | Days | Building | Room | Section | Section Description |
---|---|---|---|---|---|---|---|
Instructor: Randall Angle | 01/13-05/22 | Online course | 0000 | OLH | Online | ||
Instructor: Randall Angle | 01/13-05/22 | Online course | 0000 | OLH | Online |
Critical Dates for this Course | Date |
---|---|
Last day to add class | January 27, 2025 |
Last day to drop with a refund | January 27, 2025 |
Last day to drop without a "W" | February 2, 2025 |
Last day to drop with a "W" | April 23, 2025 |
Last day to change to Pass/No Pass Grading Option | May 22, 2025 |